We provide comprehensive crowd solutions for your film or TV production, whether live-action or animation.

Crowd simulations encompass anything that moves in groups or masses, not just characters in a battlefield or stadium, but also swarms of insects, flocks of birds, schools of fish, and any other entities that move together, even blood cells. The purpose of crowd simulations is to significantly enhance the atmosphere and amplify the impact of scenes in films.

We're happy to tailor any type of crowd simulation to meet your specific needs.

We have trained artists based in Ontario, British Columbia, and Quebec. Depending on availability, we can either manage the entire crowd simulation process on our end, or connect your production with individual artists who can be hired as employees or freelancers. In addition, we have helped multiple studios by guiding them in building their own internal crowd pipelines and providing training for their staff.

Explore samples of our work below, showcasing projects delivered for clients such as Disney, Netflix, HBO, Sony and Amazon. The samples are edited with crowds in mind and not the original edit.

Sausage Party: Foodtopia season 02
©Amazon

What if…? s03e02
©Disney

What if...?
©Disney

Naked Mole Rat Gets Dressed
©HBO

Nimona
©Netflix

The Umbrella Academy
©Netflix

Maya and the Three
©Netflix

Sausage Party: Foodtopia season 01
©Amazon

Umma
©Sony

Medical Animation
©Merck Manuals

These simulations were created using:
Atoms Crowd
Golaem Crowd
Houdini Crowd
And proprietary tools.